, including all inherited members.
BaseSkyLight(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode) | Caelum::BaseSkyLight | |
CAMERA_FAR_DISTANCE_MULTIPLIER | Caelum::CameraBoundElement | [static] |
CAMERA_NEAR_DISTANCE_MULTIPLIER | Caelum::CameraBoundElement | [static] |
CameraBoundElement() | Caelum::CameraBoundElement | |
DEFAULT_AUTO_DISABLE_THRESHOLD (defined in Caelum::BaseSkyLight) | Caelum::BaseSkyLight | [static] |
forceFarRadius(Ogre::Real radius) | Caelum::CameraBoundElement | |
getAmbientMultiplier() const | Caelum::BaseSkyLight | |
getAutoDisable() const | Caelum::BaseSkyLight | [inline] |
getAutoDisableThreshold() const | Caelum::BaseSkyLight | [inline] |
getAutoRadius() const | Caelum::CameraBoundElement | |
getBodyColour() const | Caelum::BaseSkyLight | |
getDiffuseMultiplier() const | Caelum::BaseSkyLight | |
getForceDisable() const (defined in Caelum::BaseSkyLight) | Caelum::BaseSkyLight | [inline] |
getLightColour() const | Caelum::BaseSkyLight | |
getLightDirection() const | Caelum::BaseSkyLight | |
getMainLight() const | Caelum::BaseSkyLight | |
getQueryFlags() const (defined in Caelum::SpriteSun) | Caelum::SpriteSun | [inline, virtual] |
getSpecularMultiplier() const | Caelum::BaseSkyLight | |
getVisibilityFlags() const (defined in Caelum::SpriteSun) | Caelum::SpriteSun | [inline, virtual] |
mAmbientMultiplier | Caelum::BaseSkyLight | [protected] |
mAutoDisableLight | Caelum::BaseSkyLight | [protected] |
mAutoDisableThreshold | Caelum::BaseSkyLight | [protected] |
mBodyColour | Caelum::BaseSkyLight | [protected] |
mDiffuseMultiplier | Caelum::BaseSkyLight | [protected] |
mDirection | Caelum::BaseSkyLight | [protected] |
mForceDisableLight | Caelum::BaseSkyLight | [protected] |
mLightColour | Caelum::BaseSkyLight | [protected] |
mMainLight | Caelum::BaseSkyLight | [protected] |
mNode | Caelum::BaseSkyLight | [protected] |
mRadius | Caelum::BaseSkyLight | [protected] |
mSpecularMultiplier | Caelum::BaseSkyLight | [protected] |
mSunBillboardSet | Caelum::SpriteSun | [protected] |
mSunMaterial | Caelum::SpriteSun | [protected] |
mSunTextureAngularSize | Caelum::SpriteSun | [protected] |
notifyCameraChanged(Ogre::Camera *cam) | Caelum::SpriteSun | [virtual] |
setAmbientMultiplier(const Ogre::ColourValue &ambient) | Caelum::BaseSkyLight | |
setAutoDisable(bool value) | Caelum::BaseSkyLight | [inline] |
setAutoDisableThreshold(Ogre::Real value) | Caelum::BaseSkyLight | [inline] |
setAutoRadius() | Caelum::CameraBoundElement | |
setBodyColour(const Ogre::ColourValue &colour) | Caelum::SpriteSun | [virtual] |
setDiffuseMultiplier(const Ogre::ColourValue &diffuse) | Caelum::BaseSkyLight | |
setFarRadius(Ogre::Real radius) | Caelum::BaseSkyLight | [protected, virtual] |
setForceDisable(bool value) | Caelum::BaseSkyLight | [inline] |
setLightColour(const Ogre::ColourValue &colour) | Caelum::BaseSkyLight | [virtual] |
setLightDirection(const Ogre::Vector3 &dir) | Caelum::BaseSkyLight | [virtual] |
setMainLightColour(const Ogre::ColourValue &colour) | Caelum::BaseSkyLight | [protected] |
setQueryFlags(uint flags) (defined in Caelum::SpriteSun) | Caelum::SpriteSun | [inline, virtual] |
setSpecularMultiplier(const Ogre::ColourValue &specular) | Caelum::BaseSkyLight | |
setSunTexture(const Ogre::String &textureName) | Caelum::SpriteSun | |
setSunTextureAngularSize(const Ogre::Degree &sunTextureAngularSize) | Caelum::SpriteSun | |
setVisibilityFlags(uint flags) (defined in Caelum::SpriteSun) | Caelum::SpriteSun | [inline, virtual] |
shouldEnableLight(const Ogre::ColourValue &colour) | Caelum::BaseSkyLight | [protected] |
SpriteSun(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode, const Ogre::String &sunTextureName="sun_disc.png", const Ogre::Degree &sunTextureAngularSize=Ogre::Degree(3.77f)) | Caelum::SpriteSun | |
SUN_MATERIAL_NAME | Caelum::SpriteSun | [static] |
update(const Ogre::Vector3 &direction, const Ogre::ColourValue &lightColour, const Ogre::ColourValue &bodyColour) | Caelum::BaseSkyLight | [virtual] |
~BaseSkyLight()=0 | Caelum::BaseSkyLight | [pure virtual] |
~CameraBoundElement() | Caelum::CameraBoundElement | [virtual] |
~SpriteSun() | Caelum::SpriteSun | [virtual] |