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caelum::SpriteSun Member List
This is the complete list of members for
caelum::SpriteSun
, including all inherited members.
BaseSkyLight
(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode)
caelum::BaseSkyLight
CAMERA_FAR_DISTANCE_MULTIPLIER
caelum::CameraBoundElement
[static]
CAMERA_NEAR_DISTANCE_MULTIPLIER
caelum::CameraBoundElement
[static]
CameraBoundElement
()
caelum::CameraBoundElement
DEFAULT_AUTO_DISABLE_THRESHOLD
(defined in
caelum::BaseSkyLight
)
caelum::BaseSkyLight
[static]
forceFarRadius
(Ogre::Real radius)
caelum::CameraBoundElement
getAmbientMultiplier
() const
caelum::BaseSkyLight
getAutoDisable
() const
caelum::BaseSkyLight
[inline]
getAutoDisableThreshold
() const
caelum::BaseSkyLight
[inline]
getAutoRadius
() const
caelum::CameraBoundElement
getBodyColour
() const
caelum::BaseSkyLight
getDiffuseMultiplier
() const
caelum::BaseSkyLight
getForceDisable
() const (defined in
caelum::BaseSkyLight
)
caelum::BaseSkyLight
[inline]
getLightColour
() const
caelum::BaseSkyLight
getLightDirection
() const
caelum::BaseSkyLight
getMainLight
() const
caelum::BaseSkyLight
getSpecularMultiplier
() const
caelum::BaseSkyLight
mAmbientMultiplier
caelum::BaseSkyLight
[protected]
mAutoDisableLight
caelum::BaseSkyLight
[protected]
mAutoDisableThreshold
caelum::BaseSkyLight
[protected]
mBodyColour
caelum::BaseSkyLight
[protected]
mDiffuseMultiplier
caelum::BaseSkyLight
[protected]
mDirection
caelum::BaseSkyLight
[protected]
mForceDisableLight
caelum::BaseSkyLight
[protected]
mLightColour
caelum::BaseSkyLight
[protected]
mMainLight
caelum::BaseSkyLight
[protected]
mNode
caelum::BaseSkyLight
[protected]
mRadius
caelum::BaseSkyLight
[protected]
mSpecularMultiplier
caelum::BaseSkyLight
[protected]
mSunBillboardSet
caelum::SpriteSun
[protected]
mSunMaterial
caelum::SpriteSun
[protected]
mSunTextureAngularSize
caelum::SpriteSun
[protected]
notifyCameraChanged
(Ogre::Camera *cam)
caelum::SpriteSun
[virtual]
setAmbientMultiplier
(const Ogre::ColourValue &ambient)
caelum::BaseSkyLight
setAutoDisable
(bool value)
caelum::BaseSkyLight
[inline]
setAutoDisableThreshold
(Ogre::Real value)
caelum::BaseSkyLight
[inline]
setBodyColour
(const Ogre::ColourValue &colour)
caelum::SpriteSun
[virtual]
setDiffuseMultiplier
(const Ogre::ColourValue &diffuse)
caelum::BaseSkyLight
setFarRadius
(Ogre::Real radius)
caelum::BaseSkyLight
[protected, virtual]
setForceDisable
(bool value)
caelum::BaseSkyLight
[inline]
setLightColour
(const Ogre::ColourValue &colour)
caelum::BaseSkyLight
[virtual]
setLightDirection
(const Ogre::Vector3 &dir)
caelum::BaseSkyLight
[virtual]
setMainLightColour
(const Ogre::ColourValue &colour)
caelum::BaseSkyLight
[protected]
setSpecularMultiplier
(const Ogre::ColourValue &specular)
caelum::BaseSkyLight
setSunTexture
(const Ogre::String &textureName)
caelum::SpriteSun
setSunTextureAngularSize
(const Ogre::Degree &sunTextureAngularSize)
caelum::SpriteSun
shouldEnableLight
(const Ogre::ColourValue &colour)
caelum::BaseSkyLight
[protected]
SpriteSun
(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode, const Ogre::String &sunTextureName="sun_disc.png", const Ogre::Degree &sunTextureAngularSize=Ogre::Degree(3.77f))
caelum::SpriteSun
SUN_MATERIAL_NAME
caelum::SpriteSun
[static]
update
(const Ogre::Vector3 &direction, const Ogre::ColourValue &lightColour, const Ogre::ColourValue &bodyColour)
caelum::BaseSkyLight
[virtual]
~BaseSkyLight
()=0
caelum::BaseSkyLight
[pure virtual]
~CameraBoundElement
()
caelum::CameraBoundElement
[inline, virtual]
~SpriteSun
()
caelum::SpriteSun
[virtual]
Generated on Fri Jul 11 09:24:53 2008 for Caelum by
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